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A music producer that lives in a chat and explains every bar
Own product · Creative / music

One message describes the scene, the track comes back finished

Describe the mood of a scene in one message and a finished track comes back with a producer's note on the tempo, the new elements and where the vocal lands; ask for it harder and the same audio is re-cut for $0.

174BPM it finds on its own

First downbeat detected at 0.3135 s

$0For the harder version

Montage only, no regeneration

8Tracks already in the game
1 msgFrom mood to finished track

Built with Claude Code in 1 night

Telegram message analyzing the breakcore re-edit of a generated track
01 / Producer's note

Every edit comes back with its reasons written down

The bot says what it did and by how much. It reports the grid it read off the track, the 69 bars it chopped and hits per second going from 3.4 to 4.2. You can argue with numbers instead of guessing what changed.

174BPM read off the track
  1. 1It reads the grid off its own track, 174.0 BPM with the first downbeat at 0.3135 s
  2. 2Kick and backbeat stay locked, so the groove survives the cut
Telegram chat with a mood request for chapter three and the bot's answer carrying the track and its producer's note
02 / Track from a mood

One line about the scene, one finished track

A line like "a night rooftop chase that has to pull from the first second" comes back as a 1:54 track built for that scene. The note under it names the tempo, the new elements and the vocal cue at 1:20.

8tracks already in the game
Telegram chat with a breakcore edit request and the re-edited track next to a note listing BPM, first downbeat and every cut
03 / Harder on request

Take it harder without paying for a new track

Ask for a breakcore version and the same audio is re-cut with stutters, ratchet-rolls, doubled steps and pitched fragments instead of being regenerated. The kick and the backbeat stay locked so the groove holds, and the whole thing costs $0.

$0for the harder version
More screens
Listen to a track
Before

A usable game track meant a composer, a brief and rounds of notes before anything played.

After

Eight tracks are in the game already, each one argued into shape in the next message.

Under the hood

01How it works

From a mood to a finished track

The bot turns a short mood description into a full track built to fit the scene it is written for. A generated track called seiri – the acceleration became Track 3 of the score: built as a separate track rather than a loop, it opens already at full speed, running 147.5 BPM against the earlier track's 140 and a density of 10 hits per second against 6.8. New elements not present in the first two tracks include an acidic, always-moving bass line, a tighter room sound and a metallic tick that doubles its rate partway through the track.

02The edit

Same audio, cut into a harder version

Nothing gets regenerated for a harder cut: the difference between a drum and bass loop and a breakcore edit lives in the edit, not the generation. The bot detects its own track's beat grid (174.0 BPM, first downbeat at 0.3135 seconds) and chops 69 bars by the sixteenth note: stutters, retriggers, 1/32 and 1/64 ratchet-rolls, doubled steps and reversed or pitched fragments. The first and ninth sixteenth note of every bar stay untouched, so the kick, the backbeat and the intro before the drop survive the cut. Hits per second rise from 3.4 to 4.2 while the punch and the bass stay the same.

03Outcome

Eight tracks, every edit explained

Every edit, generated or re-cut, comes with a written producer's note: what changed, the tempo shift, the hits-per-second change and where a vocal cue lands, like the one at 1:20 in Track 3. The re-edit itself costs nothing beyond the montage: a generated track becomes a harder version for $0. Eight of the bot's tracks are already the soundtrack of НЕРАСКРЫТО, each one traded back and forth over chat until it fit the scene.

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