

One message describes the scene, the track comes back finished
Describe the mood of a scene in one message and a finished track comes back with a producer's note on the tempo, the new elements and where the vocal lands; ask for it harder and the same audio is re-cut for $0.
First downbeat detected at 0.3135 s
Montage only, no regeneration
Built with Claude Code in 1 night

Every edit comes back with its reasons written down
The bot says what it did and by how much. It reports the grid it read off the track, the 69 bars it chopped and hits per second going from 3.4 to 4.2. You can argue with numbers instead of guessing what changed.
- 1It reads the grid off its own track, 174.0 BPM with the first downbeat at 0.3135 s
- 2Kick and backbeat stay locked, so the groove survives the cut

One line about the scene, one finished track
A line like "a night rooftop chase that has to pull from the first second" comes back as a 1:54 track built for that scene. The note under it names the tempo, the new elements and the vocal cue at 1:20.

Take it harder without paying for a new track
Ask for a breakcore version and the same audio is re-cut with stutters, ratchet-rolls, doubled steps and pitched fragments instead of being regenerated. The kick and the backbeat stay locked so the groove holds, and the whole thing costs $0.
A usable game track meant a composer, a brief and rounds of notes before anything played.
Eight tracks are in the game already, each one argued into shape in the next message.
Under the hood
01How it works
From a mood to a finished track
The bot turns a short mood description into a full track built to fit the scene it is written for. A generated track called seiri – the acceleration became Track 3 of the score: built as a separate track rather than a loop, it opens already at full speed, running 147.5 BPM against the earlier track's 140 and a density of 10 hits per second against 6.8. New elements not present in the first two tracks include an acidic, always-moving bass line, a tighter room sound and a metallic tick that doubles its rate partway through the track.
02The edit
Same audio, cut into a harder version
Nothing gets regenerated for a harder cut: the difference between a drum and bass loop and a breakcore edit lives in the edit, not the generation. The bot detects its own track's beat grid (174.0 BPM, first downbeat at 0.3135 seconds) and chops 69 bars by the sixteenth note: stutters, retriggers, 1/32 and 1/64 ratchet-rolls, doubled steps and reversed or pitched fragments. The first and ninth sixteenth note of every bar stay untouched, so the kick, the backbeat and the intro before the drop survive the cut. Hits per second rise from 3.4 to 4.2 while the punch and the bass stay the same.
03Outcome
Eight tracks, every edit explained
Every edit, generated or re-cut, comes with a written producer's note: what changed, the tempo shift, the hits-per-second change and where a vocal cue lands, like the one at 1:20 in Track 3. The re-edit itself costs nothing beyond the montage: a generated track becomes a harder version for $0. Eight of the bot's tracks are already the soundtrack of НЕРАСКРЫТО, each one traded back and forth over chat until it fit the scene.
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